![]() ![]() I dont know how to do that though.īlue/Green color scheme is not ideal for differentiating between scav/PMC extracts in my opinion. The only good way to solve it would be to have the map be interactive & open up the different interiors when clicking on their top-down view. Like the extract in the basement of Fort for example. I just meant for the interiors to give people an idea about the layouts of different buildings. I dont think that it could really be fixed without cranking up the resolution to some crazy level. Not sure how this could be fixed on this map. Although I think it's harder to read as a map.Įven fullscreen at 1440p on a 27" monitor, the inside building details/layouts are hard to make out, dorms especially. When everything is done I will upload the PSD so that people can customize the overlay, improve on mine or fix changes that come with the game being updated down the line.Ī colored/different render engine version. I must give some credit to u/glory4lyfe because I used his excellent 2D map as reference to get the footprint right for many of the buildings. Here is a version of this map using the proper cardinal directions. I will update this post whenever I make anymore changes.Ĭhanged some extract descriptions to be accurate. I am now in the final stages of completing the Customs map I have been making for the past ~ 6 months but I need help pointing out areas where it could be improved, mistakes I made or if I missed anything that you guys think is important to show on the map. I previously made this Reserve map along with the tunnels. Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. I’ve also listed a few useful guides below but you can also check our guide hub for all of them.Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. Feel free to share any useful advice in the comments below to help others too. We’ll update it soon with more information as we learn it and as more comes out as well. That’s all there is to this guide on the Streets of Tarkov map for Escape from Tarkov. This makes the Klimov Street extract extra dangerous. Whereas, Killa can be found near the Pinewood Hotel. So be careful of the five to six followers he has if you’re in the area. Players may run into Glukhar near the Lexos car dealership. Raid Boss Locations on the Streets of Tarkov Mapĭespite some rumors previously mentioned in this guide, the two main bosses for Streets of Tarkov appear to be Glukhar and Killa. That aside, be especially careful of the marked snipers to the north and south of Streets of Tarkov. There’s nothing worse than dying in Escape from Tarkov and not knowing why. This area has a decent amount of bushes that SCAVs can shoot through without you even noticing them. I’ve also noticed the area around the SCAV Checkpoint and Basement Descent extracts can be a little dicey. While you have to worry about buildings with windows facing out in general, I’m especially wary running along the street. As the map above shows, you need to watch out if you’re running along the center of the map via main street. I’m still learning this map since it’s new as of patch 0.13 and the latest wipe, but I’ve learned a few areas to be careful. ( Video)ĭangerous Areas on Streets of Tarkov in Escape from Tarkov Once in the right area, a message will appear saying, “Signal Area”. Requires shooting a green flare into the sky at the location. ![]() PMC players only and disappears after being used. Requires 5,000 Roubles per player extracting with a maximum of four players total. Has Special Conditions Primorsky Ave Taxi V-Ex ![]() Scav-only exits below are marked with an asterisk No Special Conditions *Basement Descent Credit to RE3MR and others mentioned in the image, Virazy, and Jindouz. ![]()
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